Team System
NapMC includes an in‑game team feature so small groups can organise themselves without relying on external plugins. Teams are optional and provide shared chat while automatically preventing friendly fire between members.
Creating a Team
Use /team create <name>
to start a new team. The player who runs the command becomes the owner. Team names are case
insensitive and must be unique.
A player may only belong to one team at a time. Owners can invite others using /team invite <player>
.
Joining and Inviting
/team invite <player>
– Send an invitation to another player./team accept
– Accept the pending invitation./team deny
– Decline your pending invitation./team join <name>
– Join an open team directly (if allowed).
Invited players receive a chat message and can accept or deny at any time. A player cannot join a team if they already belong to one.
Managing Your Team
Team owners have several management commands:
/team transfer <player>
– Give ownership to another member./team disband
– Permanently delete the team.
All members can use the following commands:
/team info
– Display the team owner and member list./team chat <message>
(or/tc <message>
) – Send a private message to online team members./team chat
(or/tc
) – Toggle team‑chat mode on/off./team leave
– Leave your current team. Owners must transfer ownership or disband first./team list
– Show all existing team names on the server.
Data Persistence
Team membership is saved automatically. Rejoining the server keeps your team intact until it is disbanded.
See also: Alliances